// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
import GridListView, {AbsAdapter} from "./Engine/GridListView";
cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
        listView: {
            default: null,
            type: GridListView
        },
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad () {

    },

    start () {
        this.list = [];
        for (let i = 0; i < 10000; i++) {
            this.list.push(i);
        }

        this.scheduleOnce(()=>{
            this.listView.reset(this.list.length);
        })
      
    },

    UpdateItemList:function(listView, pos, item){

        console.log("========UpdateItemList==========",pos);

        let com = item.getComponent("ListItem");
        com.setData(this.list[pos]);
    }

    // update (dt) {},
});
